Turbulencefd C4d For Mac

Стаж: 7 лет 2 месяца

Сообщений: 38

deburg · 06-Июн-20 23:21(4 месяца 23 дня назад, ред. 08-Июн-20 07:09)

TurbulenceFD V1.0 Build 1448 For CINEMA 4D
Год/Дата Выпуска: 2019
Версия: 1.0 Build 1448
Разработчик: jawset
Сайт разработчика: www.jawset.com
Разрядность: 64bit
Язык интерфейса: Английский
Таблэтка: вылечено
Системные требования: Win/Mac
Описание: This build adds support for Cinema 4D R21. C4D’s new licensing affects TFD as well, although the changes are minor. The general license terms for TFD remain unchanged.
For reference, here are the three TFD license types that differ in if and what they bind to:
Single User binds to a Cinema 4D or Lightwave license - called the host license. The idea is to pretend that TFD is part of the host app and has no separate licensing. You can use TFD whenever and wherever you use the host license.
Volume binds to one specific machine, but not to a host license. You can use this license on one machine with changing host licenses. The name was a bad choice. Node-Locked would be better.
Floating binds to neither. You can use this license on any one machine at the same time, with changing host licenses.
Volume and Floating are unaffected by R21 licensing since they ignore the host licenses anyway. But Single User has changed for R21 in the way it is activated.
In the past, you had to lookup the first 11 digits of your C4D serial number and enter them when ordering a Single User license. When you upgraded your C4D version later you would get a new serial number that you would have to register in your Jawset account in order to include it in the host license binding. As you may know or can imagine, this lead to countless mistakes and confusion. Not to mention that the task itself is rather unnecessary from a user experience point of view.
Starting with build 1448, serial numbers are not specified during orders anymore (even if you use R20 or before). Instead the host license binding is done by the plugin when you use it for the first time. It will ask you whether to bind to the license that you are currently using and connect to the Jawset server to do the job for you. For C4D versions before R21 you can still register your serial number on the website manually. Although i would recommend the auto-binding to avoid mistakes and save time.
There has also been an update to the Jawset account website. In the past there was no place to see your activated licenses. This could be annoying to users of multiple Floating licenses. When all seats were in use, you needed to find out on your own on which machine you can deactivate a seat. Or you had to deactivate them all by resetting the entire account.
The new account site shows you each activated license with a hostname and version info. It also allows you to revoke individual seats remotely in case you don’t have or don’t want to get access to the machine. This also works for Single User licenses, which you may find useful when revoking a C4D R21 license remotely. Note that unlike C4D, TFD’s licenses are automatically revoked when you quit the host app and reactivated when you use any TFD functionality. Thus, the cases where you need to manually revoke a TFD license should be more exceptional.
Доп. информация: Тестировал на Win 10, i5 4690, карта AMD RX570, Cinema 4D R21.207. CPU-симуляция работает. На картах NVidia не тестировал, GPU-симуляция поэтому не проводилась.
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vitalik475

Стаж: 6 лет

Сообщений: 11


vitalik475 · 29-Июн-20 00:07(спустя 22 дня)

Симуляция на GPU не работает (C4D R21.115, GTX 650ti). Ранее пробовал более старую версию на C4D R19, все работало. Текст ошибки: Error during simulation. This simulation had to abort because of an unexpected error.

stonea

Стаж: 10 лет

Сообщений: 4


stonea · 05-Июл-20 21:39(спустя 6 дней)

RTX 2070 super, симуляция на GPU не работает. Кажется, эта версия должна поддерживать уже RTX, так что думаю, что плагин просто не до конца рабочий. В любом случае - спасибо, лучше на CPU, чем на r19 и r20 прыгать!

stransh

Стаж: 12 лет 6 месяцев

Сообщений: 63


stransh · 06-Июл-20 19:25(спустя 21 час)

На персии для этой версии прямо указано - CPU only

Omsk55

Стаж: 3 месяца 27 дней

Сообщений: 1


Omsk55 · 25-Июл-20 00:55(спустя 18 дней)

Сборки 1449 не предвидится? Ведь только с этой сборки началась поддержка RTX. А то на CPU как то долговато идёт симуляция (

AlexanderJ

Стаж: 12 лет 11 месяцев

Сообщений: 556

AlexanderJ · 28-Июл-20 00:03(спустя 2 дня 23 часа)

Ребят, хрень какая-то. На двух компах плагин подцепился. На третьем (самом нужном, который считать будет) нет.
Не могу понять в чём дело.
Никто в подобным не сталкивался?

merlin74

Стаж: 8 лет 11 месяцев

Сообщений: 1


merlin74 · 15-Сен-20 15:33(спустя 1 месяц 18 дней)

Синема R21 с этим плагином виснет на стадии загрузки программы(((
Главная»Программы и Дизайн»Программы для работы с мультимедиа и 3D»3D моделирование, рендеринг и плагины для них
Installer

Having the skills to create believable smoke and fire is crucial for any aspiring VFX artist. In this course Ben Watts shows how to use TurbulenceFD, an incredibly powerful fluid simulator that plugs right into CINEMA 4D, to create realistic smoke, fire, and explosions. Turbulencefd plugin free download. Multimedia tools downloads - TurbulenceFD by jawset visual computing and many more programs are available for instant and free download.

Jawset TurbulenceFD for Cinema 4D lets you use any geometric object or particle system to emit into fluid channels. This gives you the ultimate freedom for shape and animation of your emitters. Working with emitters in Jawset TurbulenceFD for Cinema 4D is like animating the brush strokes that paint the sources of fire, smoke, etc. Turbulence Fd C4d MAC. TurbulenceFD’s simulation pipeline implements a voxel-based solver based on the incompressible Navier Stokes equations. That means it uses a voxel grid to describe the volumetric clouds of smoke and fire and solves the equations that describe the motion of fluid on that grid. For each voxel TurbulenceFD calculates the velocity of the fluid as well as several channels to describe.

TurbulenceFD’s simulation pipeline implements a voxel-based solver based on the incompressible Navier Stokes equations. That means it uses a voxel grid to describe the volumetric clouds of smoke and fire and solves the equations that describe the motion of fluid on that grid. For each voxel TurbulenceFD calculates the velocity of the fluid as well as several channels to describe properties like temperature, smoke density, amount of fuel, etc. This simulation process produces a voxel grid for each frame, which is cached on disk for use by the Volumetric Renderer.

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